The Kaazing Platform Powers The New Living Web!
By sampling the tilt level every 100 milisconds, we are able to leverage your mobile phone as a joystick even if the messages flow over the internet. That way, we give you more control to be able to avoid objects even if there is some latency over the internet. If it wasn't for Kaazing's highly scalable gateway, it would not be possible to use an iPhone as a joystick, because the latency would be too great.
Credits: This game is based on the code from Brian Stoner who was kind enough to donate the code for this demo. All modifications to this game are released under the Apache Version 2 License., but we ask that you give credit to the original authors, Brian Stoner for the HTML5 canvas and Axel Kratel for the websockets and JMS code.
Copyright © 2013 Kaazing Corporation, All Rights Reserved.